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  • …2009 – Über den [[Silver Sapling]], [[Fire Island]], [[PvM]] und [[PvP]] und mehr …st 2009 – Über [[Imbuing]], [[Powder of Fortifying]], [[PvM]] und [[PvP]] und mehr
    16 KB (2.042 Wörter) - 14:35, 8. Feb. 2015
  • …gh some things we want to do could take multiple publishes. MrTact and the PvP Strike Team have been plotting for a few weeks now, and the plan they’ve …ures or content, sometimes addressing old concerns. Dramatically improving PvP definitely qualifies as a “reason to log in” as do a new series of in-g
    5 KB (893 Wörter) - 21:59, 18. Mär. 2012
  • …ll der natürlich in seiner Kombination zu gewissen Templates passen muss. PvP-Templates können relativ seltsam anmuten und deshalb sieht man manchmal au
    2 KB (234 Wörter) - 10:12, 23. Jun. 2021
  • …to balance mysticism so that other mage templates can also be effective in PvP?
    2 KB (347 Wörter) - 12:54, 29. Jan. 2011
  • …sst ) wird wieder einmal erweitert um zusätzliche taktische Optionen für PvP zur Verfügung zu stellen. Zur Zeit können alle zielbasierten, nicht area- * PVP: Die Autoverteidigungs-Mechanik, durch die Spieler vom Opfer zum Aggressor
    28 KB (4.251 Wörter) - 18:05, 29. Jan. 2011
  • Ein weiterer Aspekt ist [[PvP]], also der Kampf gegen andere Spieler. Da der Schaden, den Begleiter an an
    17 KB (2.699 Wörter) - 11:13, 13. Aug. 2021
  • Im [[PvP]] können sie ihre Fähigkeit des [[Dismount]] nutzen, was das Opfer von se …r ersten Angriffswelle klein. Nach ihrer Einführung hat das speziell im [[PvP]] zu viel Lach-, Trauer- oder Freudentränen geführt, als der einsame Voge
    44 KB (6.685 Wörter) - 20:18, 25. Feb. 2024
  • …se by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
    13 KB (1.895 Wörter) - 18:47, 13. Feb. 2015
  • …end Trammel zum relativ sicheren Hafen für friedliebende Spieler wurde. [[PvP]] wurde nach Felucca verbannt, wo heutzutage im Vergleich nur sehr wenig Be
    541 Bytes (79 Wörter) - 00:14, 5. Feb. 2012
  • …Farm|Farm]], die vorallem auf [[Felucca]] sehr beliebt ist um ungestört [[PvP]]-Kämpfe abhalten zu können. Die Farm wird aber auch von [[Tamer|Tierzäh
    3 KB (454 Wörter) - 16:55, 8. Nov. 2014
  • …weapons to increase the diversity and tactics in player vs. player combat (PvP) and combat as a whole. Note that many of these changes are related to each …d in size. Each shard will contain a consent only PvP land and an enhanced PvP land. The current base map was used to create the new lands. The lands will
    38 KB (6.491 Wörter) - 00:12, 25. Feb. 2012
  • === Focus Skill Specs (PVP) ===
    15 KB (2.295 Wörter) - 20:59, 17. Mai 2012
  • …we want players to have a choice as to play-style, we don’t want the non-PvP world to become boring. We have some of our most talented designers working …ow in the design phase, and we also have systems in concept that will make PvP MUCH more meaningful and significant than it currently is. In addition, our
    5 KB (954 Wörter) - 20:20, 9. Mai 2012
  • …. It will not stop PKing, remove escape opportunities for players, or kill PvP. I think the most important thing about this change is that it transforms t
    6 KB (1.071 Wörter) - 20:29, 9. Mai 2012
  • …most sought after skill in the game. Mages might become less effective at PvP, but in the overall scheme of things, nothing will be broken for the mage.
    7 KB (1.271 Wörter) - 20:33, 9. Mai 2012
  • PvP Enhanced: No reprieve for the indiscriminate Player Killer …a poorly populated area of the shard (see Abyss, TC, or any other MMPOG's "pvp" worlds for evidence).
    11 KB (2.004 Wörter) - 20:35, 9. Mai 2012
  • …e as such. A majority of my playtime was spent in the Imperium, a large RP/PVP guild on the Napa Valley shard. Some may remember the no plate law and the …here we made it so only those doing damage could lawfully loot a corpse in pvp. I helped the team with the dungeon changes (my dungeon was Hythloth). I sp
    7 KB (1.277 Wörter) - 20:43, 9. Mai 2012
  • PvP or PvM? …there is a cooperative (aka team) aspect to the gameplay. I prefer PvM to PvP in UO, but most of that bias is likely due to my not having spent much time
    6 KB (974 Wörter) - 21:34, 9. Mai 2012
  • PvP or PvM?
    4 KB (809 Wörter) - 21:35, 9. Mai 2012
  • …gh some things we want to do could take multiple publishes. MrTact and the PvP Strike Team have been plotting for a few weeks now, and the plan they’ve …ures or content, sometimes addressing old concerns. Dramatically improving PvP definitely qualifies as a “reason to log in” as do a new series of in-g
    4 KB (669 Wörter) - 22:13, 9. Mai 2012
  • Added PvP changes:
    7 KB (1.071 Wörter) - 22:27, 9. Mai 2012
  • PVP:
    4 KB (600 Wörter) - 13:31, 9. Nov. 2014
  • 35 damage cap for direct damage for PvP (no cap for PvM)
    3 KB (442 Wörter) - 22:44, 9. Mai 2012
  • Spell damage increase is now capped at 15% for the Wither spell in PvP.
    3 KB (415 Wörter) - 22:53, 9. Mai 2012
  • [[Kategorie:PvP]]
    2 KB (258 Wörter) - 21:07, 27. Aug. 2012
  • [[Kategorie:PvP]]
    5 KB (857 Wörter) - 23:22, 26. Aug. 2012
  • …and masses, but pre-AOS item properties and also no Elves. So, is it about PvP rules, or item properties, or size of landmass, or insurance, or races, or
    4 KB (672 Wörter) - 21:00, 12. Sep. 2012
  • 1. Does the proficiency system have any impact on PvM, or is it just for PvP? …for weapon damage increase, there will be options to focus in both PvM and PvP WDI, or both if a player chooses to allocate their proficiencies in that ma
    6 KB (1.070 Wörter) - 21:01, 12. Sep. 2012
  • …ry and get a Pub40 Test Center up for players to start testing some of the PVP fixes as soon as we can. At this point, there is only one technical issue r
    3 KB (484 Wörter) - 21:03, 12. Sep. 2012
  • …m the parts of UO you like. We are working extremely hard to get the right PvP changes done. We’re working on a year-long fiction cycle that will be cen
    5 KB (963 Wörter) - 21:04, 12. Sep. 2012
  • …ayers? If not, why are you considering it a good thing to further seperate PvP and PvM game mechanics? Ando: On the PVP side of things, we've actually made several changes due to what players wer
    11 KB (1.872 Wörter) - 21:10, 12. Sep. 2012
  • …fix the core mechanics of PvP. After that, then we’ll deal with the "why PvP?" question. 4. I like some of the changes for PvP in pub 40, but you left in one of the most glaring problems: hit procs like
    2 KB (387 Wörter) - 21:18, 12. Sep. 2012
  • 2. Where is your focus these days - new content, bug fixes, PvP balance or something else? …e a lot of focuses right now. New content? Yes. Bug fixes, yes, especially PvP balance and exploits. More than anything, my focus has been on working thro
    2 KB (371 Wörter) - 21:27, 12. Sep. 2012
  • …r remove it from existing, non-artifact shields? This causes a significant pvp inbalance between people who have the extra HCI and people who don't.
    4 KB (727 Wörter) - 22:15, 12. Sep. 2012
  • "What's next with PvP?" …get to play it. The core idea is to give a much more compelling reason to PvP, which is what factions was supposed to do but never quite got there. That'
    4 KB (789 Wörter) - 22:42, 12. Sep. 2012
  • …stinct in its theme and focus, catering to people of all play-styles--from PvP to quests, adventures, and commerce. Role-playing is the underlying theme f …include player-quests, trials, in-depth adventures, small and large scale PvP warfare, help to young people, pub crawls, theatrical plays, and much more.
    11 KB (1.957 Wörter) - 22:45, 12. Sep. 2012
  • …to prevent folks from using multiple ethys to gain an unfair advantage in PvP.
    8 KB (1.469 Wörter) - 23:05, 12. Sep. 2012
  • …asked if SDI varied between PvP and PvM - it does. SDI is capped at 15% in PvP only - it has NO cap in PvM. …n yet, pick a topic and tell me how you feel about it - balance, crafting, PvP, whatever. Make a suggestion, a complaint, a rant - whatever is on your min
    5 KB (1.001 Wörter) - 12:57, 13. Sep. 2012
  • …with one set of exceptions) changing the game itself. So, no, KR won't fix PvP, make crafters awesome, add new lands, add new races, or any of that stuff.
    3 KB (641 Wörter) - 13:00, 13. Sep. 2012
  • Also, Slayer weapons have no effect in PvP UNLESS a player is in a different form - for example, Undead slayers will w …g for. Pick a topic and tell me how you feel about it - balance, crafting, PvP, whatever. Make a suggestion, a complaint, a rant - whatever is on your min
    6 KB (1.080 Wörter) - 13:03, 13. Sep. 2012
  • …g for. Pick a topic and tell me how you feel about it - balance, crafting, PvP, whatever. Make a suggestion, a complaint, a rant - whatever is on your min
    3 KB (625 Wörter) - 13:05, 13. Sep. 2012
  • …g for. Pick a topic and tell me how you feel about it - balance, crafting, PvP, whatever. Make a suggestion, a complaint, a rant - whatever is on your min
    4 KB (692 Wörter) - 13:07, 13. Sep. 2012
  • "For PVP and PVM: If I have gm tactics, gm anatomy, and 125 str how much DI percenta
    4 KB (799 Wörter) - 13:18, 13. Sep. 2012
  • Destinova - *Mani* Are there plans to fix PvP issues such as evasion and tamers? …is being delayed, we obviously have to rethink our schedule for addressing PvP issues - we don't have a specific timeframe just yet. (That also means we'r
    12 KB (2.117 Wörter) - 13:36, 13. Sep. 2012
  • Lot of neat stuff going on - we've got the PvP focus group rolling, a lot of solid KR improvements in the pipeline, and pl
    3 KB (608 Wörter) - 13:37, 13. Sep. 2012
  • "What is this "PvP Focus Group" business? When are we going to actually see changes out of it? The PvP Focus Group has been evaluating our initial set of proposed changes, we've
    4 KB (667 Wörter) - 13:39, 13. Sep. 2012
  • PvP Update! The PvP notes are up - we'd love for everyone to hop on to TC4 and check out the ch
    3 KB (478 Wörter) - 13:47, 13. Sep. 2012
  • * The PvP changes currently on TC4 (including some bug fixes to those changes - for e
    3 KB (596 Wörter) - 13:50, 13. Sep. 2012
  • This change is getting more debate right now than the PvP changes, so here's Wilki with the scoop: …o fix the icky house-sign issues), a House of Commons Chat... and we fixed PvP! (Just kidding. Well, sort of kidding. It's much better now, anyway :) ) An
    4 KB (737 Wörter) - 13:51, 13. Sep. 2012
  • …tion of a timer to enchanted apples, strangle became much more powerful in PvP. Will this situation be improved in the future?"
    3 KB (555 Wörter) - 13:55, 13. Sep. 2012

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