Publish 2000 (Renaissance Bug Fix 1)
Mini-Update Apr 28 2000 3:30PM CST
If multiple characters damage a monster, they will now receive fame/karma The option for studded leather tunics has been returned to the tailoring menu Rares contained by another container or found in player houses will no longer be permanently locked down Players will be able to steal items from town chests All reagents will stack properly Flying creatures in Trammel will no longer block movement Players will be able to loot monsters killed by poison The failure rate on Healing has been adjusted back to its proper rate Players using melee weapons in combat will now hold their swing until their target is in range. Additionally, the timer that determines melee weapon swing times (combat timer) will now advance as the player is moving. Thus, melee weapon users will no longer be required to stop moving before swinging. Recalling out of a Rune Book while an aggressor will no longer work Survey tools incorrectly displaying the two-story villa with 6 secure spots will now display the correct 8 secure spots Dispelling other player’s moongates on Trammel will no longer work Reactive Armor will no longer react to magic damage and arrows Casting a spell will immediately disarm characters holding weapons or items, rather than waiting for the spell to be targeted.