Publish 1999 (Veterinary and Healing Changes)

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Veterinary and Healing Changes Nov 23 1999 2:16PM CST Veterinary and Healing We have made some changes to the Veterinary and Healing skills to improve their performance and make them more consistent.

   You will no longer be able to use Veterinary or Healing on the following monsters: Zombies, Daemons, Air Elementals, Earth Elementals, Fire Elementals, Water Elementals, Gazers, Liches, Spectres, Skeletons, Wisps, Energy Vortexes, and Blade Spirits.
   The Veterinary and Healing skills will also now distinguish between animals, monsters, and humanoid creatures.
   The following animals and monsters will be healed using the Veterinary skill: Gargoyles, Corpsers, Dragons, Reapers, Slimes, Terrathans, Eagles, Birds, Giant Snakes, Spiders, Gorillas, Mongbats, Giant Scorpions, Snakes, Drakes, Frogs, Sea Serpents, Dolphins, Horses, Cats, Alligators, Pigs, Rabbits, Lava Lizards, Sheep, Chickens, Goats, Ostards, Bears, Grizzly Bears, Polar Bears, Cougars, Giant Rats, Cows, Dogs, Llamas, Walruses, Wolves (timber), Nightmares, Bulls, Great Harts, Hinds, Rats, Pack Horses, Pack Llamas.
   These creatures will be healed using the Healing skill: Trolls, Cyclopes, Ophidians, Ogres, Ettins, Orcs, Harpies, Headlesses, Lizardmen, Ratmen, and Humans (including Player Characters).
   The issue with double finger slips while healing when hit with a magical attack will be resolved. You will now only slip once.
   The Healing and Veterinary skills are now difficulty based when attempting to cure poison. The higher the level of poison, the more difficult it will be to cure it. 

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