Publish 1999 (Rune Books)

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Rune Books Nov 23 1999 1:12PM CST Rune Books Rune Books are designed to help reduce the total number of runes in the game and to assist rune libraries with the lock down changes. Rune Books will allow players to keep far fewer runes in their bank boxes and houses while still being able to carry a regular rune when travelling outside of town.

General Features

   A rune book will hold a total of 16 locations.
   One of these locations can be set as the “default” location.
   Casting the recall or gate spell on the rune book will treat the book like a rune marked with the default location.
   Books will have charges that will allow you to recall to locations in the book without casting recall. Using a charge will require you to have the necessary magery skill and mana to cast the spell just like casting from a recall scroll.
   Rune Books will be rechargeable with recall scrolls. Dragging a recall scroll onto the book will add one charge (up to its maximum).
   Dragging a rune onto a book will add that location to the book.
   You can name the rune book by opening the book and clicking the red gem on upper right. After clicking the gem, simply type in the name of the book and hit enter. 

Creation

   Rune Books will be craftable using the inscription skill.
   Inscribers will need 8 blank scrolls, 1 recall scroll, 1 gate travel scroll and a rune.
   To make a rune book, use the inscription and then target the blank rune. The system will then check to make sure you have the necessary components.
   You cannot have your spell book equipped at the time you attempt to make a rune book.
   The number of charges a book can hold will range from 5 to 10, depending on the skill of the Inscriber. 

Using the Rune Book

   On the top left of the first index page is a large Red Gem button. Press this to rename the book.
   Casting recall directly on the rune book will transport you to the location set as the “default”.
   Casting gate directly on the rune book will open a gate with the destination to the “default” location of the book.
   To access the non-default locations, you will be able to open the book by double clicking on it.
   When open, the book will display two index pages with 8 locations on each page.
   Each index page will have the current number of charges listed on the top left side and the maximum number of charges the book can hold on the right side.
   Each location entry will have a small blue “recall” button (similar looking to the buttons used in the skill list). Clicking this button will use a charge and transport you to that location. If the book has no charges left, you will not be able to do this.
   The index pages will display the first 18 characters from the marked rune’s name.
   At the bottom of the index pages, there will be the numbers “1” - “8” (just like spell books). Clicking these numbers will bring you to a “rune page”. 

Rune Pages Each rune page will contain:

   A button to use a charge and recall to that location.
   A button (a small down arrow) to drop the rune from the book. This will return a rune with that location marked.
   The sextant coordinates for the rune’s marked location.
   A button to make the rune location the default location. This button will appear green unless the location is the default location, in which case it will be red.
   An icon to cast recall. You will need to have the required mana, skill level and the reagents. This will not use a charge.
   An icon to cast gate. You will need to have the required mana, skill level and the reagents. This will not use a charge. 

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